TwoSided = false bDisableDepthTest = false bIsMasked = false ReferencedTextures[3] = { ReferencedTextures[0] = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_NRM' ReferencedTextures[1] = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_DIF' ReferencedTextures[2] = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_SPC' } Expressions[10] = { Expressions[0] = MaterialExpressionTextureSampleParameter2D'WEP_Frag_Grenade_1p.Materials.MAT_Frag_Grenade.MaterialExpressionTextureSampleParameter2D_0' Expressions[1] = MaterialExpressionTextureSampleParameter2D'WEP_Frag_Grenade_1p.Materials.MAT_Frag_Grenade.MaterialExpressionTextureSampleParameter2D_1' Expressions[2] = MaterialExpressionTextureSampleParameter2D'WEP_Frag_Grenade_1p.Materials.MAT_Frag_Grenade.MaterialExpressionTextureSampleParameter2D_2' Expressions[9] = MaterialExpressionScalarParameter'WEP_Frag_Grenade_1p.Materials.MAT_Frag_Grenade.MaterialExpressionScalarParameter_0' } CachedExpressionData = BlendMode = BLEND_Opaque (0) OpacityMaskClipValue = 0.333 CollectedTextureParameters[3] = { CollectedTextureParameters[0] = { Texture = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_DIF' Name = Diffuse Group = None } CollectedTextureParameters[1] = { Texture = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_NRM' Name = Normal Group = None } CollectedTextureParameters[2] = { Texture = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_SPC' Name = Specular Group = None } } CollectedScalarParameters[1] = { CollectedScalarParameters[0] = { Value=1, Name=Brightness, Group=None } } CollectedVectorParameters[0] = {} FlattenedTexture = None MobileBaseTexture = None MobileNormalTexture = None bUseMobileSpecular = false MobileSpecularPower = 16 MobileSpecularMask = MSM_Constant (0) MobileMaskTexture = None TextureStreamingData[0] = {}