TwoSided = false bDisableDepthTest = false bIsMasked = false ReferencedTextures[3] = { ReferencedTextures[0] = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_NRM' ReferencedTextures[1] = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_DIF_Gold' ReferencedTextures[2] = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_SPC' } Expressions[20] = { Expressions[0] = MaterialExpressionTextureSampleParameter2D'WEP_Frag_Grenade_1p.ALT_Silver.MAT_Frag_Grenade_Silver.MaterialExpressionTextureSampleParameter2D_0' Expressions[1] = MaterialExpressionTextureSampleParameter2D'WEP_Frag_Grenade_1p.ALT_Silver.MAT_Frag_Grenade_Silver.MaterialExpressionTextureSampleParameter2D_1' Expressions[2] = MaterialExpressionTextureSampleParameter2D'WEP_Frag_Grenade_1p.ALT_Silver.MAT_Frag_Grenade_Silver.MaterialExpressionTextureSampleParameter2D_2' Expressions[8] = MaterialExpressionTextureSampleParameter2D'WEP_Frag_Grenade_1p.ALT_Silver.MAT_Frag_Grenade_Silver.MaterialExpressionTextureSampleParameter2D_3' Expressions[11] = MaterialExpressionVectorParameter'WEP_Frag_Grenade_1p.ALT_Silver.MAT_Frag_Grenade_Silver.MaterialExpressionVectorParameter_0' Expressions[12] = MaterialExpressionVectorParameter'WEP_Frag_Grenade_1p.ALT_Silver.MAT_Frag_Grenade_Silver.MaterialExpressionVectorParameter_2' Expressions[15] = MaterialExpressionVectorParameter'WEP_Frag_Grenade_1p.ALT_Silver.MAT_Frag_Grenade_Silver.MaterialExpressionVectorParameter_3' } CachedExpressionData = BlendMode = BLEND_Opaque (0) OpacityMaskClipValue = 0.333 CollectedTextureParameters[4] = { CollectedTextureParameters[0] = { Texture = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_DIF_Gold' Name = Diffuse Group = None } CollectedTextureParameters[1] = { Texture = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_NRM' Name = Normal Group = None } CollectedTextureParameters[2] = { Texture = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_SPC' Name = Specular Group = None } CollectedTextureParameters[3] = { Texture = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_NRM' Name = Normal Group = None } } CollectedScalarParameters[0] = {} CollectedVectorParameters[3] = { CollectedVectorParameters[0] = { Value = { R=0.5, G=0.5, B=0.7, A=1 } Name = Outer Group = None } CollectedVectorParameters[1] = { Value = { R=8, G=10, B=15, A=1 } Name = inner Group = None } CollectedVectorParameters[2] = { Value = { R=3, G=5, B=8, A=1 } Name = None Group = None } } FlattenedTexture = None MobileBaseTexture = None MobileNormalTexture = None bUseMobileSpecular = false MobileSpecularPower = 16 MobileSpecularMask = MSM_Constant (0) MobileMaskTexture = None TextureStreamingData[0] = {}