Parent = MaterialInstanceConstant'WEP_Frag_Grenade_1p.Materials.MIC_Frag_Grenade' ScalarParameterValues[1] = { ScalarParameterValues[0] = { ParameterInfo = ParameterValue = 0.5 ParameterName = Brightness } } TextureParameterValues[1] = { TextureParameterValues[0] = { ParameterInfo = ParameterValue = Texture2D'WEP_Frag_Grenade_1p.Textures.T_Frag_grenade_DIF_Blue' ParameterName = Diffuse } } VectorParameterValues[0] = {} BasePropertyOverrides = StaticParameters = RuntimeVirtualTextureParameterValues[0] = {} FontParameterValues[0] = {} FlattenedTexture = None MobileBaseTexture = None MobileNormalTexture = None bUseMobileSpecular = false MobileSpecularPower = 16 MobileSpecularMask = MSM_Constant (0) MobileMaskTexture = None TextureStreamingData[0] = {}