Parent = Material3'WEP_AmmoDisplay_Master.MAT_Display_Master' ScalarParameterValues[9] = { ScalarParameterValues[0] = { ParameterInfo = ParameterValue = 0 ParameterName = SCAL_Depth_Ammo_Clip } ScalarParameterValues[1] = { ParameterInfo = ParameterValue = 0 ParameterName = SCAL_Warning_DepthOffset } ScalarParameterValues[2] = { ParameterInfo = ParameterValue = 0.1 ParameterName = SCAL_Specular } ScalarParameterValues[3] = { ParameterInfo = ParameterValue = 12 ParameterName = SCAL_SpecularPower } ScalarParameterValues[4] = { ParameterInfo = ParameterValue = 0.7 ParameterName = SCAL_Screen_Brightness } ScalarParameterValues[5] = { ParameterInfo = ParameterValue = 0 ParameterName = SCAL_Depth_Ammo_Pool } ScalarParameterValues[6] = { ParameterInfo = ParameterValue = 0.2 ParameterName = Clouds_Lows_Brightness } ScalarParameterValues[7] = { ParameterInfo = ParameterValue = 0 ParameterName = Screen_BumpOffset_Numbers_Multiplyer } ScalarParameterValues[8] = { ParameterInfo = ParameterValue = 0 ParameterName = Screen_BumpOffset_Multiplyer } } TextureParameterValues[3] = { TextureParameterValues[0] = { ParameterInfo = ParameterValue = Texture2D'wep_smg_1p.Textures.Wep_Smg_display_spec' ParameterName = TEX_Specular } TextureParameterValues[1] = { ParameterInfo = ParameterValue = Texture2D'wep_smg_1p.Textures.Wep_Smg_display' ParameterName = Screen_Main } TextureParameterValues[2] = { ParameterInfo = ParameterValue = Texture2D'wep_smg_1p.Textures.Wep_Smg_display_warning' ParameterName = Screen_Warning } } VectorParameterValues[7] = { VectorParameterValues[0] = { ParameterInfo = ParameterValue = { R=0, G=-0.25, B=0, A=1 } ParameterName = Ammo_Pool_Location } VectorParameterValues[1] = { ParameterInfo = ParameterValue = { R=0, G=0.05, B=0, A=1 } ParameterName = Warning_Ammo_Clip_Location } VectorParameterValues[2] = { ParameterInfo = ParameterValue = { R=1.5, G=1.5, B=15, A=1 } ParameterName = Scale_ScanLine } VectorParameterValues[3] = { ParameterInfo = ParameterValue = { R=0, G=0.05, B=0, A=1 } ParameterName = Ammo_Clip_Location } VectorParameterValues[4] = { ParameterInfo = ParameterValue = { R=0.7, G=1.5, B=0, A=1 } ParameterName = Ammo_Clip_Scale } VectorParameterValues[5] = { ParameterInfo = ParameterValue = { R=0.7, G=1.5, B=0, A=1 } ParameterName = Warning_Ammo_Clip_Scale } VectorParameterValues[6] = { ParameterInfo = ParameterValue = { R=0.8, G=2.7, B=0, A=1 } ParameterName = Ammo_Pool_Scale } } BasePropertyOverrides = StaticParameters = RuntimeVirtualTextureParameterValues[0] = {} FontParameterValues[0] = {} FlattenedTexture = None MobileBaseTexture = None MobileNormalTexture = None bUseMobileSpecular = false MobileSpecularPower = 16 MobileSpecularMask = MSM_Constant (0) MobileMaskTexture = None TextureStreamingData[0] = {}