TwoSided = false bDisableDepthTest = false bIsMasked = false ReferencedTextures[3] = { ReferencedTextures[0] = Texture2D'wep_smg_1p.Textures.WEP_SMG_Nrm' ReferencedTextures[1] = Texture2D'wep_smg_1p.ALT_SIL290.WEP_SMG_1p_Black_DIF' ReferencedTextures[2] = Texture2D'wep_smg_1p.ALT_SIL290.WEP_SMG_1p_Black_SPC' } Expressions[8] = { Expressions[3] = MaterialExpressionTextureSampleParameter2D'wep_smg_1p.ALT_SIL290.MAT_SIL290_1P.MaterialExpressionTextureSampleParameter2D_0' Expressions[4] = MaterialExpressionTextureSampleParameter2D'wep_smg_1p.ALT_SIL290.MAT_SIL290_1P.MaterialExpressionTextureSampleParameter2D_2' Expressions[5] = MaterialExpressionTextureSampleParameter2D'wep_smg_1p.ALT_SIL290.MAT_SIL290_1P.MaterialExpressionTextureSampleParameter2D_3' Expressions[6] = MaterialExpressionScalarParameter'wep_smg_1p.ALT_SIL290.MAT_SIL290_1P.MaterialExpressionScalarParameter_0' Expressions[7] = MaterialExpressionScalarParameter'wep_smg_1p.ALT_SIL290.MAT_SIL290_1P.MaterialExpressionScalarParameter_1' } CachedExpressionData = BlendMode = BLEND_Opaque (0) OpacityMaskClipValue = 0.333 CollectedTextureParameters[3] = { CollectedTextureParameters[0] = { Texture = Texture2D'wep_smg_1p.Textures.WEP_SMG_Nrm' Name = Normal Group = None } CollectedTextureParameters[1] = { Texture = Texture2D'wep_smg_1p.ALT_SIL290.WEP_SMG_1p_Black_DIF' Name = Diffuse Group = None } CollectedTextureParameters[2] = { Texture = Texture2D'wep_smg_1p.ALT_SIL290.WEP_SMG_1p_Black_SPC' Name = Specular Group = None } } CollectedScalarParameters[2] = { CollectedScalarParameters[0] = { Value=1, Name=Specular_Intesity, Group=None } CollectedScalarParameters[1] = { Value=0.5, Name=Diffuse_Intensity, Group=None } } CollectedVectorParameters[0] = {} FlattenedTexture = None MobileBaseTexture = None MobileNormalTexture = None bUseMobileSpecular = false MobileSpecularPower = 16 MobileSpecularMask = MSM_Constant (0) MobileMaskTexture = None TextureStreamingData[0] = {}