/**
 * Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
 */

uniform sampler2D TextureBase;

varying vec2 UVBase;
varying lowp vec3 FinalLightingColor;

void main()
{
    lowp vec4 BaseColor = texture2D(TextureBase, UVBase);

	ALPHAKILL(BaseColor.w)

    gl_FragColor.xyz = FinalLightingColor * BaseColor.xyz;
    gl_FragColor.w = BaseColor.w;
}

