/**
 * Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
 */

uniform mat4 Transform;

attribute vec4 Position;
attribute vec2 TexCoords0;
attribute vec4 Color;

varying vec2 UVBase;
varying lowp vec4 PrimColor;


void main()
{
	gl_Position = Transform * Position;
	UVBase = TexCoords0;
	PrimColor = Color;
}
