/**
 * Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
 */

uniform sampler2D TextureBase;

varying vec2 UVBase;
varying lowp vec4 PrimColor;

void main()
{
	lowp vec4 BaseColor = texture2D(TextureBase, UVBase);
	
	ALPHAKILL(BaseColor.w)
	
	gl_FragColor = PrimColor * BaseColor;
}

