/**
 * Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
 */

uniform sampler2D TextureBase;

varying vec2 Interp_TexCoord;
varying lowp vec4 Interp_Color;

void main()
{
    lowp vec4 BaseColor = texture2D(TextureBase, Interp_TexCoord);
	
	// alpha kill if enabled
	ALPHAKILL(BaseColor.w)

	BaseColor *= Interp_Color;
    gl_FragColor = BaseColor;
}

